- Engine Toggles / Throttle Sliders

ModuleCleverEngineController 
add to bottom of part.cfg:
MODULE
{
	name = ModuleCleverEngineController
}

ModuleCleverLiquidEngine
add to bottom of part.cfg:
MODULE
{
	// Module Parameters:
	// name = Name of the module
	// engineGroup = the name of the engine group, different module can share the 
	// same name
	// engineActive = when starting a flight the engine must be turned on or off
	// engineThrottle = the throttle of the engine group when starting a flight
	name = ModuleCleverLiquidEngine
	engineGroup = Group Name
	engineActive = false
	engineThrottle = 0
}

ModuleCleverAtmosphericEngine
add to bottom of part.cfg:
MODULE
{
	// Module Parameters:
	// name = Name of the module
	// engineGroup = the name of the engine group, different module can share the 
	// same name
	// engineActive = when starting a flight the engine must be turned on or off
	// engineThrottle = the throttle of the engine group when starting a flight
	name = ModuleCleverAtmosphericEngine
	engineGroup = Group Name
	engineActive = false
	engineThrottle = 0
}

ModuleCleverRCSModule
add to bottom of part.cfg:
MODULE
{
	// Module Parameters:
	// name = Name of the module
	// engineGroup = the name of the engine group, different module can share the 
	// same name
	// engineActive = when starting a flight the engine must be turned on or off
	// engineThrottle = the throttle of the engine group when starting a flight
	name = ModuleCleverRCSModule
	engineGroup = Group Name
	engineActive = false
	engineThrottle = 0
}

- Resource Transfer

ModuleCleverResourceTransfer
add to bottom of part.cfg:
MODULE
{
	// Module Parameters:
	// name = Name of the module
	// resourceName = name of the "resource" to manage
	// areaTransfer = switch the module behaviour to area transfer instead of focused
	// transferRange = maximum transfer range of resource
	// transferFlow = max units/second of transfer
	// transferMinEfficency = efficency of transfer at max distance
	// transferMaxEfficency = efficency of transfer at 0 distance
	name = ModuleCleverResourceTransfer
	resourceName = Energy
	areaTransfer = false
	transferRange = 1000
	transferFlow = 10
	transferMinEfficency = 0
	transferMaxEfficency = 100
}

- Ground Wheeled Vehicles

ModuleCleverWheeledVehicle
add to bottom of part.cfg:
MODULE
{
	name = ModuleCleverWheeledVehicle
	
	// Engine:
	// FrictionTorque is limiting cart's top speed and coasting distance.
	forwardTorque = 1.65
	backwardTorque = 1.4
	brakeTorque = 1.65
	frictionTorque = 0.05

	// Friction:
	// See WheelFrictionCurve.stiffness. 0 -- no friction (wheels always
	// slip).
	forwardFriction = 4
	sidewaysFriction = 1

	// Steering:
	// When speed is less than steerLimitSpeed then maxSteerAngle is
	// used. When speed is higher then steering is reverse-proportional
	// to speed (steerSpeedFalloff being the coefficient).
	// SteerVisisbility is the coefficient for wheel animation.
	maxSteerAngle = 15
	steerLimitSpeed = 6
	steerSpeedFalloff = 2
	steerVisibility = 3

	// Suspension:
	// If "deployable" is true then wheels can be deployed/retracted with
	// a "landing gear" key; "deployTime" being the process duration, in
	// seconds.
	wheelMass = 0.3
	suspensionSpring = 5.5
	suspensionDamper = 0.3
	deployable = false
	deployTime = 0.5

	// Compensation:
	// Forces pushing cart to the ground at the Mun (compensationLowGee)
	// and when moving at high speed (compensationSpeed).
	compensationLowGee = 1
	compensationSpeed = 0.2 

	// Resource Usage:
	// Fuel name is the name of the KSP "Resource" the vehicle will use
	// idleFuelDrainPerSecond is how much resource is used every second the 
	// vehicle is active (controlled)
	// lightsFuelDrainPerSecond is how much resource is used every second the 
	// lights are turned on
	// fuelDrainMeterSecondMultiplier formulae is fuelDrainMeterSecondMultiplier 
	// * speed is the resource usage while moving
	// brakeRegenMeterSecondMultiplier when breaking you regen resource with same 
	// formulae as fuelDrainMeterSecondMultiplier
	fuelName = Energy
	idleFuelDrainPerSecond = 0.1
	lightsFuelDrainPerSecond = 0.5	
	fuelDrainMeterSecondMultiplier = 1
	brakeRegenMeterSecondMultiplier = 1
		
	// Lights:
	// Intensity is ( 0..8 ), range in meters, angle in degrees.
	lightIntensity = 0.5
	headLightIntensity = 1
	lightRange = 10
	headLightRange = 1000
	lightSpotAngle = 120
	headLightSpotAngle = 70

	// Light colors (Red, Green and Blue, range 0..1): 
	headLightColor = 1, 1, 1
	stopLightColor = 1, 0, 0
	parkingLightColor = 1, 0.92, 0

	// Key and axis bindings:
	// A key code to which a specific action is bound (like "k" or "B" or 
	// "up" or "[6]" for Numpad6). For a list of available key codes see
	// http://unity3d.com/support/documentation/Manual/Input.html
	keyToggleLights = u
	keyBrake = n
	keyHandBrake = b
	// A key to deploy/retract wheels (if "deployable = true" in "Engine" section) 
	// is the same as landing gear key in KSP game settings.

	// Valid values: an empty string (no control), "X", "Y", "Z", "Pitch", 
	// "Yaw", "Roll", "Throttle" (not recommended as the reverse gear is 
	// not implemented yet), and optionally "Reversed". For example,
	//    Pitch
	// or
	//    Z Reversed
	axisMotor = Y Reversed
	axisSteer = X Reversed
}

Last edited Nov 13, 2012 at 12:24 AM by CleverWalrus, version 10

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